Curso Aula_SMART

Escape games: educational breakout

To understand the pedagogical foundations of educational Breakouts and develop the skills to design, implement, and evaluate physical and digital educational breakouts, using gamification principles, narrative elements, puzzles, and technological tools adapted to different educational stages.

Eskaintza prezioa€0,00

Matrícula gratuita para el docente y bonificable al 100% a través de Fundae para centros privados y concertados, siempre y cuando estés en el Régimen General de la Seguridad Social, RD 694/2017, de 3 de julio. (Inscríbete a través de tu centro)

Curso incluido en el Programa Ayudas Aprende_TIC. Cada 100 horas de formación, la Fundación AULA_SMART te dona un ordenador portátil, iPad, Chromebook u otro equipamiento TIC. (Válido para todos los docentes de centros privados, concertados y públicos)

Titulación: Aula_SMART
Duración: 110 horas
Modalidad: Online
Lugar: Campus AULA_Interactiva
Coste: Sin coste para el Centro ni para el Docente. RD 694/2017, de 3 de julio
FUNDAE: 100% bonificable

Donación FA_S: Ordenador Portátil, iPad, Chromebook ó equipamiento TIC cada 100 horas de formación

(*) Zentroaren edo irakaslearen kosturik ez da uztailaren 3ko 694/2017 RDren arabera.
(**) Ikastaroa erdigunetik aterako ez duten ikasleentzat

Escape games: educational breakout

Helburuak

To understand the concept of educational Breakouts, including their main characteristics and differences from traditional Escape Rooms.

To explore the pedagogical foundations and advantages of using Breakouts in the classroom.

To identify the stages required to implement an educational Breakout effectively.

To analyze real classroom experiences that demonstrate the impact of educational Breakouts.

To define gamification and explain its relevance to learning processes, including its connection to motivation and player typologies.

To recognize key elements of game design, including aesthetics and narrative, and how they contribute to an engaging learning experience.

To learn the essential steps for designing and creating educational Breakouts tailored to specific classroom contexts.

To identify and create various types of puzzles and hints commonly used in Breakouts.

To design educational Breakouts for different educational levels: Preschool, Primary, and Secondary Education.

To develop digital Breakouts using Google tools and other ICT resources, integrating technology meaningfully into the learning environment.

Escape games: educational breakout

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Escape games: educational breakout

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Escape games: educational breakout

Metodologia

Escape games: educational breakout

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Escape games: educational breakout

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