University Specialization Course in:

Gamification: incorporating the game as an educational resource

Innova in your classroom with the course "Gamification: incorporating the game as an educational resource"! Learn to use game techniques to motivate and compromise your students. Online course, 100% bonus and university degree. Sign up now and receive a free ICT team!

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Free registration for the teacher and 100% bonus through Fundae for private and concerted centers, as long as you are in the General Social Security regime, RD 694/2017, of July 3. (Sign up through your center)

Course included in the AUGE_TIC AUGES PROGRAM. Every 100 hours of training, the Aula_Smart Foundation donates a laptop, iPad, Chromebook or other ICT equipment. (Valid for all teachers of private, concerted and public centers)

Degree: University of Vitoria-Gasteiz Euneiz
Duration: 100 hours
Credits: 4 ECTS
Modality: Online
Place: Cabeula_interactive Campus
Cost: No cost to the center or the teacher. RD 694/2017, of July 3
Fundae: 100% bonus

FA_S donation: laptop, iPad, Chromebook or ICT equipment every 100 hours of training

Valid to score in the Baremo of Teaching Oppositions according to the R.D. 276/2007 of February 23 and for the scale corresponding to the state -level transfers contest, according to Royal Decree 1364/2010 of October 29.

(*) No cost to the center or the teacher according to RD 694/2017, of July 3.
(**) For students who are not going to take the course through their center

Gamification: incorporating the game as an educational resource

Goals

The general objective is to provide the teacher with the resources, tools and knowledge necessary to implement gamification as an educational resource in the classroom.
This objective is based on the premise that the game, when used effectively, can be a powerful tool to improve teaching and learning.
This course seeks to provide participants with a deep knowledge of the following aspects:
• The concept of gamification and its possibilities and benefits in education.
• Active methodologies, models, techniques and learning strategies through gamification.
• The causes of behavior and different types of motivation.
• The types of users through the different models.
• The parts, characteristics and elements of the game, as well as the different types of fun.
• The importance of aesthetics and narrative within the game.
• The development of knowledge for the design of the gamified game.
• The acquisition of tools and resources to include gamification in the classroom.
• Navigation by platforms and gamified environments.
• The creation of a gamified project.
At the end, participants will have acquired a solid understanding of how gamification can be used to improve teaching and learning. They will be equipped with the skills and knowledge necessary to integrate gamification into their teaching practice effectively and safely.

Gamification: incorporating the game as an educational resource

What prepares you

The "University Specialization University Course: incorporating the game as an educational resource" can open several professional opportunities:

Improvement of teaching skills: knowledge and skills acquired in this course can help teachers improve their teaching practice, which can lead to leadership opportunities in their current educational institution.

Training trainer: teachers who complete this course can become trainers of other teachers in their institution or others, sharing their knowledge and skills in gamification.

Educational Technology Consultant: With a deep knowledge of gamification, teachers can offer their services as educational technology consultants, helping schools and educational institutions to integrate gamification into their curriculum and teaching practices.

Digital content developer: teachers can use their gamification skills to create and sell digital educational content, such as online courses, electronic learning materials, etc.

ROLES IN EDUCATIONAL TECHNOLOGY COMPANIES: Companies that develop educational technology often seek professionals with classroom experience and a deep knowledge of gamification. Teachers who complete this course can be attractive candidates for these roles.

It is important to keep in mind that professional opportunities may vary depending on factors such as geographical location, teacher experience, market demand, among others.

Gamification: incorporating the game as an educational resource

Who is it addressed

This course "University Specialization University Course: incorporating the game as an educational resource" is mainly aimed at teachers of all educational levels who wish to integrate gamification as an educational resource in their teaching practice. This includes, but is not limited to primary, secondary, baccalaureate and university professors. It can also be useful for corporate trainers and anyone who is in a teaching role and wants to integrate gamification into their teaching practice.

In addition, although the course is designed with teachers in mind, anyone interested in improving their skills in implementation of gamification and learning more about the integration of this methodology in education could benefit from this course. This could include school administrators, curriculum designers, school librarians, educational support technicians and parents who are helping their children with online learning.

Gamification: incorporating the game as an educational resource

Methodology

The course methodology is based on 100%online learning, through the Aula_Smart virtual campus, an innovative and easy -to -use platform, which will allow you to access all the contents and resources of the course from anywhere and device. The course has a highly specialized teaching team, formed by education professionals with extensive experience and training in the analysis of teaching skills. They will accompany you and guide you throughout the learning process, through personalized tutorials, chat, email and even videoconference. The teaching method is totally multidisciplinary, since it combines different pedagogical approaches and strategies, such as:

- Theoretical contents, where the fundamental concepts and principles of the analysis of the teaching skills will be presented, as well as the normative and reference frameworks that regulate them.
- Practical contents, where theoretical knowledge will be applied to real or simulated cases of educational practice, using tools and methodologies to evaluate and develop teaching skills.
- Self -assessment activities, where you will reflect on the teaching performance itself and on the areas of strength and improvement, as well as on the strategies to enhance them.
- Collaborative learning activities, where the exchange of experiences, opinions and proposals through forums will be promoted.

In this way, the course methodology offers you dynamic, participatory and adapted training to your needs and interests, which prepares you to be a competent and effective teacher, capable of adapting to the demands and challenges of current education.

Gamification: incorporating the game as an educational resource

Official character

Valid to score in the Baremo of Teaching Oppositions according to the R.D. 276/2007 of February 23 and for the scale corresponding to the state -level transfers contest, according to Royal Decree 1364/2010 of October 29.

This training is not included in the scope of official regulated training (Infant Education, Primary Education, Secondary Education, Official Professional Training FP, Baccalaureate, University Degree, Official University Master and PhD). It is therefore a complementary and/or specialization training, aimed at acquiring certain skills, skills or aptitudes of a professional nature, being able to be barely as merit in work bags and/or opposition competitions, always within the training section Complementary and/or continuous training being always essential to review the specific requirements of the public labor stock market that we want to present ourselves.

Gamification: incorporating the game as an educational resource

Syllabus

Download the agenda in .pdf format

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Gamification: incorporating the game as an educational resource

Degree

Homologable oppositions

Permanent training courses are valid to score in the scale of teaching opposition The calls for oppositions of the Spanish territory, according to the R.D. 276/2007 of February 23 (BOE 2/3/2007) of access to the public teaching function. These courses are also valid for the scale corresponding to the state -level transfers contest, according to Royal Decree 1364/2010 of October 29.

The duration of the courses in Catalonia should not exceed 10 hours per week and in Castilla y León 20 hours a week to be taken into account in their entirety according to the latest published bulletins (Dogc No. 6205 of 3/9/2012 and Bocyl nº 241 of 12/16/2014), so we have adapted the period of realization of them.

Gamification: incorporating the game as an educational resource

Do you have any questions about this course?

You can send us your consultation by filling out this form or in the following ways:

- Through the phone (+34) 951 411 800
- Through email

comunicacion@fundacionaulasmart.org

Biblioteca Campus Fundación AULA SMART

Aula_SMart® Foundation

Referents in the education sector

From the Aula_Smart® Foundation we work to develop and incorporate
New technologies to the education sector.