University Specialization Course in:
Escape Games: Educational Breakout
Free registration for teachers and 100% subsidizable through Fundae for private and subsidized centers, as long as you are in the General Social Security Regime, RD 694/2017, of July 3. (Register through your center)
Course included in the Aprende_TIC Grants Program. For its completion, the AULA_SMART Foundation will donate you a laptop, iPad, Chromebook or other ICT equipment. (Valid for all teachers in private, state-funded and subsidized schools)
Course start date
All communities
- September 17, 2024 to November 7, 2024
- October 1, 2024 to November 21, 2024
Catalonia
- September 17, 2024 to December 3, 2024
Qualification: University of Vitoria-Gasteiz EUNEIZ
Duration: 110 hours
Credits: 4 ECTS
Modality: Online
Location: AULA_Interactiva Campus
Cost: No cost for the Center or the Teacher. RD 694/2017, of July 3
FUNDAE: 100% eligible for tax credit
FA_S Donation: Laptop, iPad, Chromebook or ICT equipment
Valid for scoring in the teaching opposition scale according to RD 276/2007 of February 23 and for the scale corresponding to the state-wide transfer competition, according to Royal Decree 1364/2010 of October 29.
Innovate in your classroom with the course “Escape Games: Educational Breakout”! Learn to create gamification spaces to foster social and mental skills in your students. Online course, 100% eligible for funding and with a university degree. Sign up now and receive a free ICT equipment!
(*) No cost for the Center or the Teacher according to RD 694/2017, of July 3.
(**) For students who are not going to take the course through their center
Escape Games: Educational Breakout
Goals
The general objective of this course is to provide teachers with the necessary strategies to create gamification spaces in the classroom, with the aim of promoting students' social and mental skills through solving puzzles and tests. In addition, the most appropriate resources and evaluation criteria for this work methodology will be taught. In short, the main objective of the course is to learn how to create an educational breakout.
This general objective is specified in a series of specific objectives:
• Know what an educational breakout is and its main characteristics: Participants will learn to define and understand the concept of an educational breakout and its main characteristics.
• Study the basics of gamification: Participants will study the basics of gamification, which is the foundation of the educational breakout.
• Distinguish the main steps to follow to create an educational breakout: Participants will learn to identify and follow the main steps to create an educational breakout.
• Learn about the different tests and clues that can be used in educational breakouts: Participants will learn to identify and use different tests and clues in educational breakouts.
• Analyze and create examples of educational breakouts at different stages: Participants will have the opportunity to analyze and create examples of educational breakouts for different educational stages.
• Learn how to create a digital breakout using Google tools: Participants will learn how to use various Google tools to create a digital breakout.
By the end of the course, participants will have gained a solid understanding of how breakout games can be used to enhance teaching and learning. They will be equipped with the skills and knowledge to integrate educational breakout into their teaching practice effectively and safely.
Escape Games: Educational Breakout
What it prepares you for
The “University Specialization Course in Escape Games: Educational Breakout” can open several professional opportunities, mainly in the field of education:
Innovative Teacher: This course prepares you to be a teacher who uses innovative methods in the classroom. You will be able to apply gamification and educational escape games to improve teaching and learning.
Educational Game Designer: With the knowledge acquired in this course, you could design and develop your own educational escape games, both physical and digital.
Gamification Consultant: You could work as a gamification consultant, helping schools and other educators implement gamification and escape games in their classrooms.
Teacher trainer: You could provide training to other teachers on how to use gamification and escape games in teaching.
These are just some of the possibilities. Gamification and educational escape games are fast-growing areas in education, so this course could open many doors for you in the future. Remember that the key is how you apply the knowledge you have acquired in your professional context.
Escape Games: Educational Breakout
Who is it addressed to?
The “University Specialization Course in Escape Games: Educational Breakout” is mainly aimed at:
Teachers: This course is ideal for teachers who are looking to innovate their teaching methods and are interested in gamification and educational escape games.
Education Professionals: Professionals working in the field of education who wish to incorporate new strategies to improve student learning can also benefit from this course.
Educational Game Designers: Those who are interested in educational game design and want to learn more about how escape games can be used in an educational context.
Student teachers or education students: Students who are studying to become teachers and wish to expand their skills and knowledge in innovative teaching methods.
In short, this course is aimed at anyone who is interested in gamification and educational escape games and wants to learn how to implement them in an educational environment. However, it is especially relevant for teachers and other educational professionals.
Escape Games: Educational Breakout
Methodology
The course methodology is based on 100% online learning, through the Aula_SMART virtual campus, an innovative and easy-to-use platform that will allow you to access all the course content and resources from any location and device. The course has a highly specialized teaching team, made up of education professionals with extensive experience and training in the analysis of teaching skills. They will accompany and guide you throughout the learning process, through personalized tutoring by phone, chat, email and even videoconference. The teaching method is completely multidisciplinary, as it combines different pedagogical approaches and strategies, such as:
- Theoretical content, where the fundamental concepts and principles of the analysis of teaching competencies will be presented, as well as the normative and reference frameworks that regulate them.
- Practical content, where theoretical knowledge will be applied to real or simulated cases of educational practice, using tools and methodologies to evaluate and develop teaching skills.
- Self-assessment activities, where teachers will reflect on their own teaching performance and on areas of strength and improvement, as well as on strategies to enhance them.
- Collaborative learning activities, where the exchange of experiences, opinions and proposals will be encouraged through forums.
In this way, the course methodology offers you dynamic, participatory training adapted to your needs and interests, which prepares you to be a competent and effective teacher, capable of adapting to the demands and challenges of today's education.
Escape Games: Educational Breakout
Official character
Valid for scoring in the teaching opposition scale according to RD 276/2007 of February 23 and for the scale corresponding to the state-wide transfer competition, according to Royal Decree 1364/2010 of October 29.
This training is not included in the scope of official regulated training (Early Childhood Education, Primary Education, Secondary Education, Official Vocational Training FP, Baccalaureate, University Degree, Official University Master's Degree and Doctorate). It is therefore a complementary and/or specialization training, aimed at the acquisition of certain competences, skills or aptitudes of a professional nature, and may be scored as merit in job banks and/or competitive examinations, always within the section of Complementary Training and/or Continuing Training, always being essential to review the specific scoring requirements of the specific public job bank to which we wish to apply.
Escape Games: Educational Breakout
Syllabus
Download the syllabus for free in .pdf format
Topic 1
1.1 Introduction
1.2 Concepts: Escape room and educational breakout
1.2.1 History
1.2.2 Benefits
1.3 Breakout Pedagogical Connection
1.4 Phases of implementation of a breakout game
1.4.1 Moments to play an escape game
1.4.2 Most popular themes in escape games
1.5 Reasons to do an Educational Breakout
1.6 Breakout EDU
1.7 Experiences with educational breakout
1.8 Summary
Topic 2
2.1 Introduction
2.2 Gamification: definition and relationship with learning
2.2.1 Definition of gamification
2.2.2 Gamification and learning
2.2.3 Gamification models
2.3 Motivation
2.3.1 Behaviorism and cognitivism
2.3.2 Intrinsic or internal motivation
2.3.3 External or extrinsic motivation
2.4 The players
2.4.1 The Bartle model
2.4.2 The Marczewski model
2.4.3 The Valderrama model (the Wheel of Motives)
2.5 Game elements
2.5.1 Dynamics
2.5.2 Mechanics
2.5.3 Components
2.6 Aesthetics and narrative
2.6.1 Aesthetics. Aesthetics and design
2.6.2 Narrative. Definition and functions
2.7 Summary
Topic 3
3.1 Introduction
3.2 Choice of topic
3.3 Mission
3.4 Objectives
3.5 Participants
3.6 Role of the teacher
3.7 Timing
3.8 Game scenario
3.8.1 Space
3.8.2 Resources
3.8.3 Narrative and aesthetics
3.9 Types of tests and clues
3.10 Recognition and rewards
3.11 Evaluation
3.12 Summary
Topic 4
4.1. Introduction
4.2 Word clues
4.3 Number clues
4.4 Clues for discovery
4.5 Hidden Clues
4.6 Resources
4.7 Summary
Topic 5
5.1 Introduction
5.2 Breakout for Early Childhood Education
5.2.1 Choice of topic
5.2.2 Mission
5.2.3 Objectives
5.2.4 Participants
5.2.5 Role of the teacher
5.2.7 Game scenario
5.2.8 Types of tests and tracks
5.2.9 Evaluation
5.3 Breakout for Primary Education
5.3.1 Choice of topic
5.3.2 Mission
5.3.3 Objectives
5.3.4 Participants
5.3.5 Role of the teacher
5.3.6 Timing
5.3.7 Game scenario
5.3.8 Types of tests and tracks
5.3.9 Evaluation
5.4 Breakout for Secondary Education
5.4.1 Choosing the topic
5.4.2 Mission
5.4.3 Objectives
5.4.4 Participants
5.4.5 Role of the teacher
5.4.6 Timing
5.4.7 Game scenario
5.4.8 Types of tests and tracks
5.4.9 Evaluation
5.5. Summary
Topic 6
6.1 Introduction
6.2 Breakout with Google tools
6.2.1 Choice of topic
6.2.2 Mission
6.2.3 Objectives
6.2.4 Participants
6.2.5 Role of the teacher
6.2.6 Timing
6.2.7 Game scenario
6.2.8 Types of tests and tracks
6.2.8.1 Google Forms
6.2.8.2 Google Sheets
6.2.8.3 Google Maps
6.2.8.4 Google Slides
6.2.8.5 Google Sites
6.2.9 Digital padlocks
6.2.10 Evaluation
6.3 Breakout with Actionbound
6.3.1 Steps to follow to create an Actionbound
6.3.2. Creating a Breakout from the ActionBound Web
6.3.3 Actionbound from the App
6.4 Summary
Topic 7
Topic 8
Escape Games: Educational Breakout
Qualification
Homologable for competitive examinations
The continuing education courses are valid for scoring in the teaching competition scale, having a minimum duration of 125 hours (5 ECTS credits), to contribute up to a maximum of 2 POINTS in the "Other merits" section that are included in all the Calls for Competitions in the Spanish territory, according to RD 276/2007 of February 23 (BOE 2/3/2007) on Access to the Teaching Civil Service. These courses are also valid for the scale corresponding to the state-wide transfer competition, according to Royal Decree 1364/2010 of October 29.
The duration of the courses in Catalonia must not exceed 10 hours per week and in Castilla y León 20 hours per week in order to be taken into account in their entirety according to the latest published bulletins (DOGC No. 6205 of 3/9/2012 and BOCYL No. 241 of 16/12/2014), so we have adapted the period of their completion.
Escape Games: Educational Breakout
Do you have any questions about this course?
You can send us your query by filling out this form or in the following ways:
- By phone (+34) 951 411 800
- Via email
comunicacion@fundacionaulasmart.org
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Questions for the academic director
Escape Games: Educational Breakout
What teaching methodology is used?
At TEEECH®, the online teaching methodology is characterized by its innovation and flexibility:
• 100% Online Methodology: TEECH® courses are taught entirely online, meaning that students can study from anywhere and at their own pace. This flexibility allows them to adapt their learning to their schedules and needs.
• Virtual Campus: Through the virtual campus, students access course content, interact with study materials, participate in discussion forums and carry out activities. The campus is a central platform where all the resources necessary for learning are found.
• Live Classes: Teachers teach live classes through video conferencing tools. Students can attend these classes in real time or watch the recordings later. This live interaction allows for clarification of doubts and encourages active participation.
• Relearning Method: TEEECH® uses a relearning method, which is based on the constant review and updating of content. This ensures that students are up to date with the latest trends and developments in their area of study.
In short, the teaching methodology at TEEECH® combines the convenience of online learning with real-time interaction and adaptability to individual student needs.
Are there opportunities for mentoring or additional support?
Yes, TEEECH® offers tutoring and additional support for students. Our team of tutors is available to provide assistance in specific areas of the course. You can schedule individual sessions or participate in study groups to clarify doubts, review concepts, and receive personalized guidance. In addition, the virtual campus also offers resources such as reference materials, practical exercises, and discussion forums where you can interact with other students and share knowledge.
What are the assessment strategies used in the course?
In the course taught online through our TEEECH® campus, students are faced with various assessment strategies to measure their progress and learning:
• Self-Assessment by Topic: At the end of each topic or unit, students participate in a self-assessment. This allows them to reflect on their understanding, identify areas for improvement, and consolidate what they have learned. The self-assessment may include multiple choice and/or true/false questions.
• Final Self-Assessment: At the end of the course, students take a final self-assessment. This test covers all of the course content and assesses their overall understanding. It includes review questions on all topics, allowing for an overall assessment of the knowledge acquired. It may include multiple choice and/or true/false questions.
• Practical Work: In addition to assessments, students must complete a practical project. This project allows them to apply the knowledge acquired in real situations. It can be a report, a simulation, a presentation or any task relevant to the course topic.
In summary, the combination of self-assessments, final assessment and practical work guarantees a comprehensive and meaningful assessment of student learning in the virtual environment.
Contact us
Do you have any questions?
You can also send us your query in the following ways:
- By phone (+34) 951 411 800
- Via email
comunicacion@fundacionaulasmart.org
AULA_SMART ® Foundation
C/ Palma del Río, 19 - MELIOR Building, 29004, Malaga
Phone: +34 951 411 800
E-mail: comunicacion@fundacionaulasmart.org
Website: www.fundacionaulasmart.org