Aula_SMART Course

Creation of digital content, Mobile Learning, gamification

90-hour Digital Content Creation, Mobile Learning and Gamification Course for teachers. Learn to create digital resources, apply Flipped Classroom, Mobile Learning and gamification and integrate augmented reality, QR, 3D printing and active methodologies in the classroom.

Sale price€0,00

Free registration for the teacher and 100% subsidized through Fundae for private and subsidized centers, as long as you are in the General Social Security Regime, RD 694/2017, of July 3. (Sign up through your center)

Course included in the Learn_TIC Aid Program. Each teacher who completes at least 100 hours of training from the catalog of courses assigned to the program will receive a donation of a laptop, iPad, Chromebook or other ICT equipment. (Valid for all teachers in private, subsidized and public centers)

Qualification: Aula_SMART
Duration: 90 hours
Modality: Online
Location: Campus AULA_Interactiva
Cost: No cost for the Center or the Teacher. RD 694/2017, of July 3
FUNDAE: 100% rebateable

FA_S Donation: Laptop, iPad, Chromebook or ICT equipment every 100 hours of training

(*) No cost to the center or the teacher according to RD 694/2017, of July 3.
(**) For students who are not going to take the course through their center

Creation of digital content, Mobile Learning, gamification

Goals

The main objective of this course is to provide teachers with the knowledge, strategies and resources necessary to design innovative learning experiences using mobile devices, digital content, active methodologies and gamification techniques, integrating technology in a pedagogical, creative, inclusive and safe way.

Throughout the training, students will learn to:

- Understand the fundamentals of Mobile Learning and differentiate its characteristics with respect to e-learning and b-learning.
- Analyze the educational possibilities of mobile devices and their impact on new teaching and learning contexts.
- Know the main standards, technologies, operating systems and tools linked to mobile learning.
- Plan educational experiences based on mobile devices based on connectivity, accessibility, inclusion and security criteria.
- Identify applications and digital tools suitable for different stages, subjects and educational situations.
- Apply the principles of Thinking Based Learning (TBL) to encourage critical thinking and design content that promotes more reflective learning.
- Design, create, publish and communicate digital and audiovisual content adapted to mobile devices.
- Use multimedia and interactive resources to encourage more active participation of students.
- Integrate Project Based Learning (PBL) with mobile technologies, expanding learning possibilities inside and outside the classroom.
- Design content and activities following the principles of the Flipped Classroom methodology.
- Create and edit videos and other digital materials intended for flipped classroom experiences.
- Use digital applications as tools for creating educational resources.
- Understand the principles of gamification and its possibilities as a strategy to increase the motivation, participation and involvement of students.
- Design gamified experiences incorporating dynamics, challenges, rewards and evaluation mechanisms.
- Explore the educational possibilities of technologies such as QR codes, augmented reality, 3D printing and three-dimensional virtual environments.
- Design innovative teaching proposals that combine digital content, mobile devices, active methodologies and gamification.

Creation of digital content, Mobile Learning, gamification

What prepares you

This course prepares you to transform mobile devices and digital tools into authentic learning resources, going from using technology only as support to integrating it in a planned way into your teaching strategies.

You will learn to design and create more visual, interactive and attractive digital content, adapting it to the needs of students and different educational situations. You will be able to incorporate Mobile Learning into your classes, select appropriate applications and resources and propose activities that allow learning both inside and outside the classroom.

The training will also allow you to apply methodologies such as Thinking Based Learning, Project-Based Learning and Flipped Classroom, creating audiovisual materials and experiences in which students adopt a more active role in their own learning.

In addition, you will be prepared to use gamification as a teaching strategy, designing challenges, dynamics and learning experiences capable of increasing motivation, promoting participation and working on emotions in a different way.

Finally, you will learn about the educational possibilities of technologies such as QR codes, augmented reality, 3D printing and virtual environments, expanding your resources to create innovative educational experiences connected to current digital reality.

Creation of digital content, Mobile Learning, gamification

Who is it addressed

This course is especially aimed at teachers of Early Childhood Education, Primary, Secondary, Baccalaureate, Vocational Training and other teachings who want to update their digital skills and discover new ways of creating content and developing educational experiences supported by technology.

It is also especially interesting for teachers who want to incorporate Mobile Learning, Flipped Classroom, PBL, Thinking Based Learning and gamification into their teaching practice, as well as for those looking for new strategies to increase the motivation, participation and autonomy of their students.

It is not necessary to have advanced technological knowledge, since the course progressively addresses both the pedagogical foundations and their main possibilities of educational application.

Creation of digital content, Mobile Learning, gamification

Methodology

Creation of digital content, Mobile Learning, gamification

Syllabus

Download the agenda in .pdf format

Creation of digital content, Mobile Learning, gamification

Do you have any questions about this course?

You can send us your consultation by filling out this form or in the following ways:

- Through the phone (+34) 951 411 800
- Through email

comunicacion@fundacionaulasmart.org

Biblioteca Campus Fundación AULA SMART

Aula_SMart® Foundation

Referents in the education sector

From the Aula_Smart® Foundation we work to develop and incorporate
New technologies to the education sector.