FAQ´s

What tools help implement gamification in hybrid education?

¿Qué herramientas ayudan a implementar la gamificación en la educación híbrida?

Gamification in education refers to the use of game mechanics in educational contexts with the aim of motivating and compromising students in their learning. In the hybrid environment, which combines face -to -line and online classes, gamification is particularly effective in maintaining the active participation of students. Next, we will explore some tools that facilitate the implementation of gamification in this educational model, highlighting its characteristics and benefits.

Main tools

 

Kahoot!

Kahoot! It is one of the most popular platforms in gamified education. It allows teachers to create interactive questionnaires, surveys and challenges in game format.

Main characteristics:

  • Customizable questionnaires: teachers can adapt the questions to the content of their class.
  • Hybrid mode: it works in both face -to -line and online classes, since students can participate from their mobile devices or computers.
  • Friendly competition: The correct and fast answers grant points, promoting healthy competition among students.

Benefits:

  • It improves knowledge retention thanks to your interactive approach.
  • It promotes active participation and collaborative learning.
  • It is a free tool with advanced payment options for additional customization.

 

Classcraft

Classcraft transforms the educational experience into an adventure of role in which students work as a team to overcome challenges and achieve academic objectives.

Main characteristics:

  • Creation of avatars: students choose and customize a character with specific skills.
  • Educational missions: Teachers design activities aligned with the contents of the course that are presented as missions or challenges.
  • Behavior management: Students win or lose points according to their academic performance or class behavior.

Benefits:

  • It reinforces teamwork, since students collaborate to reach common goals.
  • It motivates students to actively participate and improve their behavior.
  • It facilitates the monitoring of students' progress through detailed reports.

 

Almizz

Tremizz is a platform that combines learning and fun through interactive questionnaires and self -assessments.

Main characteristics:

  • Live and asynchronous mode: questionnaires can be done in real time or as homework.
  • Instant feedback: students receive immediate corrections and explanations when responding.
  • Resource Library: It has thousands of questionnaires created by other teachers who can be used as a reference or inspiration.

Benefits:

  • It favors autonomous and flexible learning.
  • Increases students' motivation through an attractive interface and elements such as avatars and classification tables.
  • Compatible with any device and free use, with premium options for advanced functionalities.

 

Great

Greatly is a versatile tool that allows you to create interactive presentations, games, perhaps and other educational content.

Main characteristics:

  • Advanced interactivity: It allows to include buttons, links and effects on presentations.
  • Attractive designs: offers visually impressive templates to capture students' attention.
  • Adaptability: Ideal for hybrid projects, since the content can be shared online or used in class.

Benefits:

  • It encourages creativity and active exploration of the contents.
  • It helps maintain students' attention through immersive visual experiences.
  • Compatible with other teaching platforms, such as Google Classroom.

 

Minecraft: Education Edition

This educational version of Minecraft uses the popular construction game to teach concepts of mathematics, science, history and more.

Main characteristics:

  • Personalized worlds: teachers can create specific environments to address educational issues.
  • Focus on problem solving: students must work together to overcome challenges within the game.
  • Curriculum integration: Includes preconfigured resources and lessons aligned with different curricula.

Benefits:

  • Stimulates the critical thinking and creativity of students.
  • Increase motivation by using a family and entertaining medium for students.
  • It facilitates practical learning in a safe virtual environment.

 

Google Classroom and gamified accessories

Google Classroom is an educational management tool that, combined with gamified accessories, can transform the hybrid learning experience.

Main characteristics:

  • Integration with extensions: Tools such as Flippity or Classcraft can be integrated to gamify activities.
  • Rewards System: Teachers can assign Badges (badges) or points to students to complete tasks.
  • Real -time collaboration: facilitates interaction between students and teachers through shared documents and projects.

Benefits:

  • Centralize hybrid learning management on a single platform.
  • It offers flexibility to integrate other gamified tools.
  • It enhances collaboration and organization among participants.

 

Duolingo for Schools

Special designed for language learning, Duolingo for Schools converts the educational process into a set of challenges and rewards.

Main characteristics:

  • Gamified progression: students advance through levels when completing interactive exercises.
  • Monitoring of progress: teachers can monitor the activities and performance of each student.
  • MOTIVATION ELEMENTS: Includes daily lives, points and gusts that encourage constant practice.

Benefits:

  • It encourages continuous learning and autonomous practice.
  • It is ideal for hybrid contexts, since it allows students to practice from anywhere.
  • It offers a fun and accessible experience, even in its free version.

Conclusion

Gamification is a powerful tool to transform hybrid learning into a dynamic and participatory experience. Tools such as Kahoot!, Classcraft, Tremizz and Minecraft: Education Edition offer innovative resources to capture students' attention and promote their commitment to learning. When implementing these platforms, teachers not only motivate their students, but also promote skills such as collaboration, creativity and critical thinking, essential in the 21st century.

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